The design has tried to capture the inner workings and behind the scenes action of the military and diplomatic efforts of each country during the war. I cannot emphasize this point enough but Churchill is NOT a traditional hex and counter wargame, but more of a political tug of war between the three factions. The central mechanic in the game is the conference table, which is a queue where each player has a track ranging from 1 to 6 upon which they are attempting to place issues on, and through the skillful use of their deck of Staff cards, win those issues to allow them to use them to their advantage in waging the war or preparing their future after the war is over. After the conference segment is over, a winner is determined and they get to use the issues that ended on their track to perform various actions including clandestine operations, political activity, and military offensives. The game plays out starting in 1943 and focuses on 10 of the historical conferences held between the three super powers’ leaders to discuss the “proper” way to go about fighting the war and how to deal with the post war world and aftermath. Churchill: Big Three Struggle for Peace is a fantastic game that pits three players against each other to decide the fate of the world in the waning days of World War II, allowing players to take on the roles of Roosevelt, Stalin and Churchill.
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